![]() And if your controller connection fails guess what. Parsec has no !one, there is always a deviceID. ![]() In that case you should just disable !one and let the deviceID's be handled normally, assuming your adapter isn't going to connect and disconnect constantly. They should not be sending input states as they are just empty slots, but somehow they are. If you are using a multipad adapter and your OS flags that as multiple controllers. And there are no 2 controllers pressing at same time, it is just 1 device per packet. There is no "controller 1 is pressing" or "controller 2 is pressing", there are just lots of gamepad state packets travelling through the network, that's what your Parsec client sends. I just remembered there is no deadzone in the low level stuff, since it could be a problem and that is usually for the game to handle. Rather than having the controllers compete for control of the input, why not share control between them, so for buttons it could be something along the lines of: if((Controller1 is pressing A) || (Controller2 is pressing A)).įor Sticks, it could be an average of the position of sticks on all controllers outside a deadzone. If you should not use !one with multiple controllers connected, then what is the point of it? The same happens for holding a button down. If I hold a stick in one direction with !one enabled (which is now on by default), the host sees that hold as flashing in that direction (not actually smoothly moving from the direction to the center, actually flashing and alternating between the two positions). If I have a Mayflash GameCube controller adapter connected on the client (which is officially supported by parsec, though it always appears as 4 dinput controllers regardless of if you actually have controllers connected in each slot), this issue can become apparent, even when only having one controller connected. You need to extract downloaded x360ce ZIP file to folder with your game executable file.I know for sure this is not drift as it happens with multiple different controllers I have, and work fine with !one disabled. In the example picture they are located in Binaries / Retail subfolder. Now you need to find the folder with 60 Parsecs! executable. Navigate to “Local files” tab and press “Browse local files.” button.Ĥ. If you choose the Steam variant, right click the game name and select “Properties”.ģ. You can easily do this by looking into game shortcut settings or finding the game in your Steam library list. Now we have to find the installation folder of your game. x360ce 64-bit Download – for 64-bit gamesĢ.x360ce 32-bit Download – for 32-bit games.If you don’t know the version of your game or download wrong one accidentally, you will be notified later and have a chance to use another version. You have to select 32 or 64 bit version (same as the version of 60 Parsecs! you use). The first step is to download x360ce zip file from official site. Emulator allows your controller (joystick, wheel, gamepad, etc.) to operate as the most common device, recognized by most of the games without any additional settings and workarounds.ġ. This method also works with any game – just do the same easy steps, no special skills needed to make any controller work as an Xbox 360 gamepad. In this tutorial you will find steps to make x360ce work with 60 Parsecs!. How to use x360ce emulator with 60 Parsecs! on PC
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